

PC gamers may be rubbing their hands in glee, for Enemy Territory confirms what they've believed all along – if you've already got the PC version, there's absolutely no reason why you should torture yourself with the console version. Which, again, since there's no single player, you're likely to encounter all the time. In a way, this is not so much a criticism of the game, more a criticism of the kind of player you find in online console matches. The game itself rewards team play and a certain amount of role playing, but I'm not sure whether your average foul-mouthed teen-aged console online gamer is capable of that level of control. As is common with many previous id games, there's a profusion of brown all over the place. The graphics, while satisfactory, are not stunning and don't quite match with the areas they're supposed to portray. Weapon selection involves multiple presses of the shoulder button and takes up valuable time during which you'll probably be killed or at least maimed, and team communication involves an awkward combination of pressing the right analogue stick down and in a direction. Even allowing for this though, Enemy Territory's controls are often awkward and confusing. You'll never be able to match a mouse and keyboard combo with a console controller, I think most of us agree. Sadly, this would appear to be the case with the console version of Enemy Territory: Quake Wars.
#QUAKE WARS PS3#
I can't say whether this is the case on the Xbox 360 version, but it is quite a showstopper on the PS3 version.ĬonclusionThere is a belief among PC gamers that FPS games are superior on the PC when compared to console equivalents. This means that online play can be flaky and if the host decides to quit then you all quit.

How could there be such a major faux pas? Well, the problem is that games are hosted by individual players, not through PSN. The one area where Enemy Territory on the PS3 really falls down though is the online aspect – which is a fairly major glitch for a game that relies on online play so very much. Strangely, vehicles will also self-destruct once you leave them for more than a few moments – so when you exit a vehicle, you'd best be sure you won't need it again.
#QUAKE WARS HOW TO#
The controls for flight are awkward and counter-intuitive – by the time you've worked out how to take off and point the aircraft in the right direction to fire at something, you'll already have been shot down. You'll find that there are a number of aircraft available, although you're probably best off leaving these alone. To spice it up, there's also a range of vehicles available, some of which are essential to completing the missions. The problem though is that all these missions are a variation on that theme, and that’s all there is to play.

This ensures that both teams meet each other in the same area, and you're not left twiddling your thumbs guarding something in some remote corner of the map. These tend to consist of one team defending an object while the other team tries to destroy that same object. Id Software's upcoming shooter will appear on both the PlayStation 3 and Xbox 360.There are twelve possible missions, with each based around a set of objectives for each opposing team, usually three or four primary objectives. Enemy Territory: Quake Wars Coming to Consoles News (Feb 14, 2007) We get a behind-the-scenes look at the evolution of the toolbox being used to sculpt one of the biggest multiplayer shooters of 2007. The Making of the Making of Quake Wars: Enemy Territory (Dev Diary #5) News (Mar 6, 2007) Enemy Territory: Quake Wars Previews (Jul 14, 2007)Īctivision's team-based game is coming to the Xbox 360 and a new Beta Test is starting soon. Straight from the floor of QuakeCon 2007, we get hands-on time with a newly-revealed map known as "The Ark." Enemy Territory: Quake Wars Previews (Aug 1, 2007)Įxclusive: We take a look at the "Island" map and give the game's computer-controlled bots a workout.

Enemy Territory: Quake Wars Previews (Aug 2, 2007) The GameSpy Debriefings #14 Features (Aug 6, 2007)īlizzcon, Quakecon, and just about the entire GameSpy staff still couldn't bring you every detail, so Gabe and Patrick finish the job. The North team hammers out sports games, sequels, and continues the Bioshock spoiler countdown. Joynt, McGarvey, and Graziani together again. The GameSpy Debriefings #22 Features (Oct 8, 2007) No need for friends, Quake Wars will suck you into multiplayer whether you have them or not. Enemy Territory: Quake Wars Previews (Mar 20, 2008) Throw away everything you know about scoring headshots, this game is about actually winning battles. Enemy Territory: Quake Wars Previews Enemy Territory: Quake Wars Previews (Apr 17, 2008)
